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-
- iF/A-18E Carrier Strike Fighter Demo README
- Interactive Magic
-
- This file contains information concerning the iF/A-18E CSF Demo
- and is not all inclusive in regards to the full game. This demo
- is provided as-is. No support or guarentees are provided for this
- demo.
-
- -----------------------------------------------------------------
-
- Table of Contents
-
- I. INSTALLATION & SETUP
-
- II. PERFORMANCE OPTIONS
-
- III. FUNCTIONAL ITEMS
- 1. 3D Accelerator Cards
- 2. Operations on Machines with Cyrix Processors
- 3. CH Products Joysticks and Throttles
- 4. Matrox Millenium, Matrox Mystique, and S3
- ViRGE-based video cards
- 5. Using Digital Joysticks
- 6. Riva 128 Cards
- 7. Windows 98 Disk Cleanup
- 8. Windows 98 and AWE64Gold
- 9. Screen Maximizing after Joystick Calibration
- 10. Screen Distorted in 800x600
- 11. Non US 101/102-Key Keyboards
- 12. Alt-Tab during mission loading
- 13. Buzzing sound/static on Carrier Videos
- 14. FLIR "Black Hot" and "White Hot"
- 15. DDI Zoom In and DDI Zoom Out
- 16. Coupled Direct Autopilot Mode
- 17. User Interface Screens Blacked Out
-
- IV. GAMEPLAY
- 1. Carrier Landings and ACLS
- 2. 'On the Hook' Time After Landing
- 3. Easy Radar Mode
- 4. Padlock View on the Carrier
- 5. Erratic Velocity Vector
- 6. Edge of the World
-
- V. ACCELERATOR CARDS AND DRIVERS TESTED WITH CSF
-
-
- I. INSTALLATION & SETUP
-
- For best performance, we strongly recommend that you quit all
- other programs before starting the demo. This includes
- closing the special options bar for Microsoft Office and any
- applications that periodically pop up dialog boxes, such as e-mail
- and Scheduling programs. Pressing Ctrl-Alt-Del once will present
- you with a box listing all applications running at that time.
- You can shut these down individually from this window.
-
- CSF requires:
-
- * Windows 95
- * Pentium 166 MHz CPU or faster
- * 24 Mb RAM
- * 1024x768 SVGA graphics adapter with 2MB video memory
- * 8X or faster CD-ROM drive
-
- CSF Demo requires the CD be in your computer's CD-ROM drive to
- play the demo.
-
- DirectX 5.2
-
- Please ensure that you have installed the latest DirectX 5
- drivers for your particular accelerator. Check your 3D
- accelerator vendor's Web site or Technical Support hotline for
- the latest driver information. CSF was designed using DirectX 5.2
- and this should be installed for proper functioning.
-
- II. PERFORMANCE OPTIONS
-
- CSF has been designed and implemented to be enjoyable on a
- broad variety of systems, from unaccelerated 166 MHz Pentiums
- with 24MB of RAM to a 3D accelerated 266 MHz Pentium II with
- 32MB of RAM and beyond. The tradeoff between frame rate
- (how often the screen gets updated), image quality, and hard
- disk space requirements is a matter of personal choice, so CSF
- offers several options to allow you to customize the demo
- to your hardware configuration. A little experimentation with
- each of these will help you decide which combination matches
- your system and the way you want to play the demo.
-
- * Enable the demo to use your 3D accelerator card. In the
- demo, go to Options - Graphics Settings. Select your board
- from the Direct3D Device drop down and select its 3D
- Hardware Chipset.
-
- * Make sure no other applications are currently open, as they
- force resource sharing under WIN95.
-
- * Defrag your hard drive using the Disk Defragmenter under the
- Start Menu - Programs - Accessories - System tools.
-
- * Allocate at least 80MB of virtual memory. Do this by going
- to Start - Settings - Control Panel - System - Performance
- - Virtual Memory. Select the "Let me specify my own virtual
- memory settings" option then enter a value of 80 or more in
- the Maximum and Minimum settings windows. Click OK to
- complete the process.
-
- In general the more RAM and virtual memory you have, the better
- the demo runs.
-
- Flight Screen Resolution
-
- The demo offers three options for Flight Screen Resolution:
- 640x480, 800x600, and 1024x768. The lowest resolution (640x480)
- will give the best performance on all systems. If you have a
- faster machine or a 3D accelerator card, you may want to try
- experimenting with the higher screen resolutions. The higher
- resolutions will provide more visual detail, including crisper
- cockpit and HUD display and more detailed out-the-window
- graphics. Note that many 3D accelerators do not have enough
- memory to run the demo at 1024x768 resolution.
-
- Terrain Resolution
-
- Each theater in CSF has two levels of terrain resolution:
- Low and High. The High Resolution setting provides much more
- detail in the terrain, but may cause occasional, brief dips in
- performance on slower machines.
-
- Perspective Correction
-
- This option is only used by the demo when you are not using a
- 3D accelerator card to enhance the performance. Using this
- option prevents terrian and other object textures from
- appearing distorted or warped looking, especially when flying
- close to the ground. When turned on, this option may slow
- frame rate by 20% or more when flying at low altitudes. When
- flying at higher altitude there is no penalty.
-
- Field of View (FOV)
-
- This option modifies the amount of "peripheral vision" available
- on the screen. The larger the value the more you can see on the
- screen. However, with increased FOV, objects will appear smaller
- and it may slow the performance of the demo. Decreasing the FOV
- may improve performance.
-
- Gradient Sky and Smoke Trails
-
- The System Setup screen allows you to turn each of these visual
- effects on or off. Turning them off may give you a small
- performance increase at the expense of some visual quality.
- Turning smoke trails off may deprive you of some visual cues
- that you'll need to play the demo effectively, so we don't
- recommend turning these off.
-
-
- III. FUNCTIONAL ITEMS
-
-
- 1. 3D Accelerator Cards
-
- CSF uses Direct3D for 3D accelerator support. Most 3D
- accelerator cards that work with Direct3D should work in CSF
- provided they support alpha blending, basic texture mapping,
- and chroma keying. Additionally, the card should have at
- least 4MB of on-board RAM to work properly with CSF.
-
- Most problems related to playing CSF with Direct3D enabled
- can be traced back to the video drivers. For example, we
- have seen problems with flying through clouds using a board's
- February drivers but the problem was solved when we updated
- the machine to the current drivers from July. Please refer to
- your board manufacturer's documentation to ensure you have
- the latest release level version of the drivers and that they
- are set-up correctly.
-
- CSF has been tested with a large variety of accelerated video
- cards, and is known to work with nearly all of them, though
- actual performance benefits may vary. A list of tested cards
- can be found at the end of this readme.
-
- Owners of Apocalypse 3D card will find that each time they set
- their card to Maximum Perfomance the demo will freeze. Therefore,
- set the card to Maximum Compatible to avoid this problem.
-
-
- 2. Operations on machines with Cyrix processors
-
- Many Cyrix owners use a utility called 686_p.exe, which is loaded
- when their machine boots up. This utility is designed to fool
- Windows into believing that an Intel Pentium chip is installed on
- the machine. Unfortunately, this will induce crashes in CSF.
- When Win95 reports to CSF that a Pentium chip is in use, the
- demo then uses Pentium-specific routines. These routines cannot
- be run by a Cyrix chip, and the demo crashes.
-
- To fix this problem, simply remove 686_p.exe from your
- AUTOEXEC.BAT file, reboot, and run CSF again.
-
-
- 3. CH Products Joysticks and Throttles
-
- CSF uses DirectInput to get joystick information. In our testing
- with the Flightstick Pro we have seen the use of the hat cause
- view changes and weapons firing because its driver is telling us that
- there is no hat. We have modified our code to force reading of
- hat information for joysticks we know have a hat. Unfortunately,
- the Flightstick Pro returns combinations of button presses (which
- can cause view changes or weapon firing) instead of position data.
-
- If you have the CH Combatstick or the Virtual Pilot Pro joystick
- you must install the Windows 95 Combatstick or Virtual Pilot Pro
- Driver from CH Products. This driver will enable all of the
- buttons and the hat switches to be recognized. If you do not
- have this driver or are having difficulties with it, CH Products
- suggests calibrating the Combatstick as a CH Flightstick Pro
- for partial functionality or using CH's calibration applet.
-
- The CH Throttle uses the same gameport analog channel as the
- hat switch on Thrustmaster compatible joysticks. This could
- cause the throttle to override the hat switch and use it for
- the throttle's slider controller instead. CH Products suggests
- selecting a CH Flightstick Pro or joystick with a throttle in
- the Windows 95 Joystick Properties.
-
- The Pro Throttle works in a similar fashion. You will need
- to specify which controller, the slider or the hat switch will
- be analog and which you want to be keyboard-programmed. You
- will then need to program that controller. Instructions can
- be found at CH's website in their FAQ.
-
- The drivers and additional information can be found at:
- http://www.chproducts.com/support.html
-
-
- 4. Matrox Millenium and S3-ViRGE based video cards
-
- The Matrox Millienium will report 3D accelerator support to
- Direct3D, however it only supports a very limited 3D feature
- set. Because of the lack of basic texture mapping, alpha
- blending and chroma keying, this board should not be regarded
- as a 3D accelerator. CSF requires these features and will not
- work properly (most likely crash) if you attempt to run the
- demo with 3D acceleration enabled with this board. You will
- have to run using software only.
-
- Technical problems have been reported by owners of Matrox
- Mystique and S3-ViRGE based video cards (including the
- Diamond Stealth 3D series). Reported symptoms vary greatly,
- and may occur with or without Direct3D enabled.
-
- Some 3D boards, that do not support RGBA4444 pixel formats (such
- as the S3 ViRGE and some ATI boards), will not perform alpha
- blending correctly. These may cause some visual anomolies
- during the demo. You may want to aquire the newest drivers for
- the chipset itself from S3's Drivers and Utilities page. Be sure
- that you know exactly which chipset your video card has on it
- (this information should be in the video card's manual or the
- manufacturer of the video card can tell you).
-
-
- 5. Using Digital Joysticks
-
- If you are using a digital joystick and are experiencing
- spinning views or the gun firing continuously, it may be caused
- by a conflict with your joystick. Your sound card's game port
- not passing MIDI signals to the DirectInput portion of DirectX.
- Often, simply updating your sound card's driver will fix this
- problem.
-
- The DirectX Diagnosis Page on our website has a section with
- additional suggestions on how to setup a digital joystick if
- you have problems with it working properly in DirectX.
- The url is:
-
- http://www.imagicgames.com/support.dir/faq.dir/directx.html
-
-
- 6. Riva 128 Cards
-
- If you have a video card based on the Riva 128 chip set you may
- see certain graphics problems or crashes. A freeware utility
- called NV3 Tweak assists you in adjusting settings to fix
- compatibility problems or better optimize Direct3D performance.
-
- NV3 Tweak can be found on our tech support website at:
- http://www.imagicgames.com/techsupp.html
-
- Once you have installed this utility, go to display properties
- and click on the Riva 128 tab. Disable "Use square textures
- only" by removing the check from the box next to it.
-
-
- 7. Windows 98 Disk Cleanup
-
- Under Windows 98, a system tool called disk cleanup pops up
- whenever a hard drive gets too close to full (user settable
- type option). If CSF is installed to a drive that is
- relatively full, more information is transfered to/from the disk and
- could cause the system to start the cleanup tool. The tool gains
- focus and makes it difficult to use or even close down CSF.
-
- You may disable this utility for the drive it is checking by
- right clicking on the drive and select Properties. On the
- General tab select "Disk Cleanup..." On the Settings tab
- uncheck "If this drive runs low on disk space automatically
- run Disk Cleanup."
-
-
- 8. Windows 98 and AWE64Gold
-
- Some people running Windows 98 and an AWE64Gold sound card
- have experienced problems where changing the the Music
- Volume Slider in the demo's System Settings resulted in
- either no change of the volume in the demo or acting
- like a master volume for both music and sound effects.
-
- Look on www.soundblaster.com for updated Windows98
- drivers for the Awe64Gold card which may solve this problem.
-
-
- 9. Screen Not Maximizing after Joystick Calibration
-
- If you go to joystick calibration from the systems setting icon,
- the demo may not restore to full screen after you exit the game
- controller dialog. To restore the demo, press Alt-Enter.
-
-
- 10. Screen Distorted in 800x600
-
- Some video cards cause the aspect ratio in 800x600 to be off and
- the screen appear distorted. Adjusting your monitor settings may
- aleviate this problem.
-
-
- 11. Non US 101/102-Key Keyboards
-
- Key mappings on foreign keyboards or keyboards which are not
- the standard 101/102-Key keyboard may not match what is listed
- on the key card. They are related to the physical location of the
- key on the keyboard and not its value. Experimenting with key
- remapping until you have achieved settings that work for you.
-
-
- 12. Alt-Tab during Mission Loading
-
- Selecting Alt-Tab (minimize) while missions are loading will
- crash the demo. This is caused by a conflict between Win95 and
- demo resources.
-
-
- 13. FLIR "Black Hot" and "White Hot"
-
- The keylist indicates that you can change the FLIR display between "White Hot"
- and "Black Hot" using Shift-Ins and Shift-Del keys respectively."
- This function is not available in the demo.
-
-
- 14. DDI Zoom In and Zoom Out
-
- Different terminology is used on the key card and in the user
- interface. The commands listed on the key card as, "Increase
- Radar Display Range," "Decrease Radar Display Range," "Increase
- FLIR Magnification," and "Decrease FLIR Magnification" are
- listed as "DDI Zoom In" and "DDI Zoom Out" in keyboard remapping.
-
-
- 15. User Interface Screens Blacked Out
-
- If, when returning to the user interface from flying a mission the
- screen is black and only the animations are shown, press F1 to
- refresh the screen.
-
-
- IV. GAME PLAY
-
- 1. Carrier Landings and ACLS
-
- The Automatic Carrier Landing System is designed to land you
- aboard the carrier hands off and is realistically simulated in
- CSF. Since it uses the Automatic Flight Control System to
- do this certain bank angle, AOA and 'g' limits restrict its
- ability to get 'on glideslope' and 'on-speed'. To provide the
- ACLS the necessary time and airspace to properly fly the
- approach, engage the system as near the centerline and on
- glideslope as possible. The system should be engaged outside
- of 5 miles. Successful approaches can be made with engagements
- off course/glideslope by increasing the range at which the
- system is engaged.
-
- You may find the carrier will change course while you are on
- approach. This is true in actual carrier operations. Once a
- turn is made, the ship will normally remain on the new heading
- for 15-20 minutes before turning again. To prevent turns at the
- last minute, call the tower once inside 5 miles. This will
- freeze the carrier heading until you land or complete the pass.
-
-
- 2. 'On the Hook' Time After Landing
-
- Once you've come to a stop after landing on the carrier, you
- will remain 'on the hook' connected to the arresting wire, for a
- period of approximately 4 secs. After that, you're considered
- to be 'off the hook' and will be placed back on the catapult.
-
-
- 3. Easy Radar Mode
-
- The F/A-18E's radar systems can be very complex to master.
- While you are learning the other controls, an overhead
- tactical radar mode is available to find targets in
- relationship to you. Although it is cheating, if you
- are having problems learning the F/A-18E's avionics, this
- may make things easier.
-
- Shift-Alt-W will display the easy radar mode in the active
- DDI. In the center of the display is an icon representing you.
- Other icons represent enemy (red), friendly (green), wingman
- (blue) and ground targets (yellow).
-
-
- 4. Padlock View on Carrier
-
- Shift-P will give you a padlock view on the carrier.
-
-
- 5. Erratic Velocity Vector
-
- In the Realistic flight model, you may note erratic movement of
- the velocity vector and vertical speed indicator while sitting
- on the catapult awaiting launch. This is caused by various
- sensors on the aircraft being affected by ship movement. It
- will stabilize once the cat stroke begins.
-
-
- 6. Edge of the World
-
- CSF use actual satelite photos and elevation data and therefore
- the world has defined boundaries. As you near this boundary, you
- will be given a 'Entering No-Fly Zone' warning. You should turn
- away at this time. If you continue to fly toward the border you
- will eventually hit the 'brick wall' of the world and the following
- will occur:
-
- - Joystick, rudder and throttle controls are disabled.
- - Coupled Direct autopilot is engaged to place you on a direct
- path back to your current waypoint.
- - A warning message ("Entering No-Fly Zone. Course correction
- engaged") appears on the chat bar.
-
- These steps will remain in affect until your position is
- corrected and you are back within the desired theater boundaries.
- The message, "Course corrected", notifies you when control has
- been restored.
-
-
- V. ACCELERATOR CARDS AND DRIVERS TESTED WITH CSF
-
- We have made every attempt to test CSF with a variety of 3D
- Accelerator Cards and different driver levels. Below is
- a list of some of those we have verified and know to work:
-
- ATI All-In-Wonder AGP
- ver: 5.2 build 4.10.2411
-
- ATI Rage Pro
- ver: 5.00
-
- Canopus Pure3D
- ver: 1.51
-
- Canopus Pure 3D II
- ver: 1.10
-
- Creative Labs 3D Blaster Voodoo2 12MB
- ver: 2.16
-
- Creative Labs 3D Blaster Voodoo2 8MB
- ver: 2.16
-
- Diamond Monster 3D II
- ver: 4.10.01.0200
-
- Diamond Stealth G460 AGP
- ver: 4.10.01.0136 & 4.10.01.1400
-
- Intergraph Intense 3D
- ver: 4.10
-
- Matrox G200 AGP w/ PowerDesk v4.00.015
- ver: 4.10.01.4000
-
- Metabyte Wicked 3D
- ver: Original drivers
-
- Orchid Righteous 3D (3Dfx) PCI
- ver: 3.01.00
-
- Orchid Righteous 3D 2
- ver: 1.2
-
- Permedia 2 AGP
- ver: 4.03.2102-0182
-
- Real3D Starfighter AGP
- ver: 0229
-
- Rendition Verite 1000
- ver: 4.10.00.1555
-
- Sierra Screamin' 3D
- ver: 2.20.07
-
- STB Blackmagic
- ver: 2.16
-
- STB Velocity 128
- ver: 4.10.01.0166
-
- STB Velocity 3D (Riva128/nVidia) AGP
- ver: 4.10.01.0105
-
- STB Velocity 128
- ver: 1.80
-
-
- -----------------------------------------------------------------
- 'Windows 95', 'Windows 98' and 'Explorer' are registered
- trademarks of Microsoft Corporation.
- 'Pentium' is a registered trademark of Intel Corporation.
-
-
-